

It’s all just how different people want to spend their time, so as long as everyone’s at least having fun, let them have it.Hello, so in season 17 I noticed demon hunters who are 500 paragon below me can do 21 games per hour with UE while my carneval pet walker only does 15 at torment 16. But this is extremely common in all games (even much more hardcore attracting ones) and unfortunately if maxroll didn’t exist providing some of those more simpler answers, people would just ask here more, or find some other place for the answer to be given to them - anything to avoid in-game time spent finding said answer. There IS plenty of things people could still find the answer to, for themselves, in-game not always related to builds. So it kinda just comes with the territory. So a lot don’t want to try to make a build like other games require, they just want to slay thousands of mobs a minute and have fun doing it. But it still needs refinement in actual play, that’s where the real pushing comes in - optimizing its gameplay, and less the skills and items used - in most cases.īut on top of all that, D3 is a much more “casual” attracting ARPG.

We already know close to where it “should” perform (even being entirely new) simply due to its numbers.

New things do come in that shake things up and do need actual (live, and not just calculated) test. Due to that, unfortunately, testing for the majority of people is really worthless (outside of just wanting to do it yourself, people that enjoy doing so, should 100% do it) Most (not all) new items are simply adding another multiplier to a an easily findable number that already exist, and immediately knowing how far that build can now push. Caveat before this: things can and will always be found no matter how old a game is, even decade or two old games people find new things… however.įor the most part, D3 has been “solved” for an extremely long time.
